Otherworld D&D
Public testing preview: curated Forge 1.20.1 fantasy RPG with linked admission, authoritative races/classes and network ranks.
Union Otherworld D&D
Public testing preview. Otherworld is visible while its exact-pack admission, race/class handoff, private commands and hub transfer are completed. Joining remains restricted, and the server may be unavailable or restarted during testing.
Otherworld is a curated Forge 1.20.1 fantasy RPG world built around races, classes, quests, magic, dungeons, seasons and cooperative survival.
Joining
- Install the exact Union Otherworld client pack. A normal Minecraft client cannot join this server.
- Link your Minecraft Java account on the account page. Linking is performed only on the website or app; there are no in-game link codes.
- Connect to mc.reptile-industries.com. The proxy recognises the Otherworld pack and places it in the compatible Otherworld hub.
- Otherworld and its compatible Forge hub are kept online. Native whitelist admission remains enforced, and the service may still be restarted briefly while testing work is deployed.
Race and class safety
The game server is authoritative for race and class choices. In the hub, the Union companion receives a UUID-specific passive profile: it does not open selection screens, send gameplay packets or apply race/class effects. On the Otherworld game server it receives the active profile and validates it against your linked Union account.
A local file is never trusted to grant a race, class, rank or cosmetic. This prevents a client edit from bypassing progression and keeps the mod pack from interfering with the hub.
Ranks and store policy
Network ranks and eligible cosmetics follow your linked account. They are presentation and convenience only. Nothing sold grants a race, class, gear, currency, recipes, combat power, survival power or faster progression.