Otherworld D&D rules
Otherworld D&D rules
The network rules apply in full.
- Do not exploit origins, classes, spell systems, quests, dimensions, inventories or character resets to duplicate items or bypass progression.
- Do not edit or spoof the Union race/class profile, another player's UUID, rank or entitlement.
- Cooperative play is expected. Griefing, theft, traps, destructive claims and deliberate performance abuse are not allowed.
- Client utilities that reveal hidden information, automate play or provide combat or movement advantages are cheats.
- Report a broken quest, recipe, structure or class interaction privately before using it.