Otherworld D&D rules

Otherworld D&D rules

The network rules apply in full.

  • Do not exploit origins, classes, spell systems, quests, dimensions, inventories or character resets to duplicate items or bypass progression.
  • Do not edit or spoof the Union race/class profile, another player's UUID, rank or entitlement.
  • Cooperative play is expected. Griefing, theft, traps, destructive claims and deliberate performance abuse are not allowed.
  • Client utilities that reveal hidden information, automate play or provide combat or movement advantages are cheats.
  • Report a broken quest, recipe, structure or class interaction privately before using it.